Hey there, buddy! If you’re a gamer with a love for cars, spaceships, and epic adventures, you’ve probably heard of Ratchet & Clank. As a gearhead who’s spent countless hours playing this series and wrenching on cars, I’ve always been fascinated by its wild weapons, vibrant planets, and the duo’s hilarious banter. But when did Ratchet & Clank first blast onto the scene? That question takes me back to my childhood, sitting cross-legged in front of my PlayStation 2, controller in hand, exploring alien worlds.
I’ve dived deep into the series’ history, and I’m excited to share it with you. Let’s take a ride through the timeline of Ratchet & Clank, from its debut to its latest adventures, and see why it’s a favorite for gamers and automotive fans alike. Buckle up—this is going to be a fun, nostalgic trip!
The Birth of Ratchet & Clank
I remember the buzz in 2002 when Ratchet & Clank first hit the PlayStation 2. It was November 4, 2002, to be exact. I was a kid, saving up my allowance to grab this game after hearing friends rave about it. Developed by Insomniac Games and published by Sony, it introduced us to Ratchet, a scrappy Lombax mechanic, and Clank, his tiny robot sidekick. The game was a 3D platformer with shooting and puzzle-solving, set in a sci-fi universe full of colorful planets. I loved how Ratchet’s wrench doubled as a weapon—it reminded me of tinkering in my dad’s garage.
The story followed Ratchet and Clank teaming up to stop Chairman Drek, a villain planning to destroy planets to build a new one for his Blarg race. The mix of action, humor, and gadgets hooked me instantly. I’d spend hours collecting bolts (the game’s currency) to buy crazy weapons like the Bomb Glove. It sold millions and became a PlayStation hit, setting the stage for a legendary series.
The Early Years: Building a Franchise
After the first game’s success, Insomniac didn’t waste time. I was thrilled when Ratchet & Clank: Going Commando dropped on November 11, 2003. I’d rush home from school to play it. This sequel added RPG elements like weapon upgrades, which made every battle feel epic. Ratchet and Clank were hired by Megacorp to recover a stolen experiment, and the adventure took them to new planets with wilder weapons, like the Lava Gun. I loved the faster pace and improved controls—it felt like the series was growing up with me.
Then came Ratchet & Clank: Up Your Arsenal on November 2, 2004. This one was a game-changer for me. It introduced Dr. Nefarious, a villain who’s still a fan favorite. The game leaned harder into shooting, with online multiplayer that had me battling friends late into the night. I’d laugh at the goofy dialogue while grinding rails on futuristic tracks, dreaming of modding my own car with that kind of style. By this point, the series was a PlayStation staple, and I was hooked.
The Shift to a Darker Tone
In 2005, Insomniac tried something bold with Ratchet: Deadlocked, released on October 25. I remember popping it into my PS2, expecting more of the same, but it was different. The game focused on intense combat, with Ratchet and Clank forced into a gladiator-style show called DreadZone. It was darker, with less platforming and more shooting. I enjoyed the action, but I missed the exploration and humor of earlier games. Some fans felt the same, and I’d hear debates at school about whether it strayed too far from the series’ roots. Still, it was a fun detour, and the upgraded graphics made every explosion pop.
The Future Series: A New Era
When the PlayStation 3 launched, I was eager to see where Ratchet & Clank would go next. Ratchet & Clank Future: Tools of Destruction came out on October 23, 2007, and it blew me away. The PS3’s power brought stunning visuals, and the story dove deeper into Ratchet’s Lombax heritage. I felt like I was playing a Pixar movie, with planets that looked like sci-fi car showrooms. The game brought back the series’ classic mix of platforming, shooting, and humor, and I spent hours upgrading weapons like the Groovitron, which made enemies dance.
Next up was Ratchet & Clank Future: Quest for Booty, a shorter digital game released on August 21, 2008. I downloaded it on my PS3, excited for more. It focused on Ratchet searching for Clank, who’d been kidnapped. The pirate-themed adventure was quick—about four hours—but it set up the next big game. I loved the new puzzles and gadgets, like the wrench-tether, which felt like something I’d use in a garage.
The Future trilogy wrapped up with Ratchet & Clank Future: A Crack in Time on October 27, 2009. This one was a masterpiece for me. It let you fly between planets in a spaceship, which reminded me of cruising in a souped-up ride. Clank’s time-manipulation puzzles were mind-bending, and the story about Ratchet’s past hit me in the feels. I’d play it after working on my car, imagining Ratchet fixing spaceships with the same passion.
Multiplayer and Spin-Offs
By 2011, I was in college, and Ratchet & Clank: All 4 One came out on October 18. This game was a big shift—it was built for co-op, letting you play as Ratchet, Clank, Captain Qwark, or even Dr. Nefarious. I’d team up with roommates, laughing as we blasted enemies together. The story was lighter, with the group fighting a giant creature in Luminopolis. It wasn’t my favorite, but it was a blast with friends, like a car meet where everyone’s showing off.
Ratchet & Clank: Full Frontal Assault followed on November 27, 2012. It mixed tower defense with the usual action, which felt odd to me. I played it on my PS3, defending bases while zipping around as Ratchet. The game was fun but didn’t capture the magic of earlier titles. I missed the big, open planets and deep story. Still, I appreciated Insomniac trying new things, like how I’d experiment with car mods in my garage.

The PSP and Mobile Adventures
The series also hit handhelds, which I loved for gaming on the go. Ratchet & Clank: Size Matters came out on February 13, 2007, for the PSP. I’d play it on bus rides, enjoying the compact adventure. It had all the series’ charm—gadgets, weapons, and humor—but felt tailored for quick sessions. Secret Agent Clank followed on June 17, 2008, with Clank as a James Bond-style spy. I had a blast with its stealth missions, though I wished Ratchet had a bigger role.
There were also mobile games. Ratchet & Clank: Going Mobile launched in 2005, a 2D side-scroller I played on my old flip phone. It was simple but fun, with Ratchet and Clank trapped in a phone world. Ratchet & Clank: Before the Nexus came out in 2013 as an endless runner tied to Into the Nexus. I tried it on my Android, but the controls frustrated me. These spin-offs showed the series’ versatility, like how a car can be modded for different vibes.
The Reimagined Classic
In 2016, I was pumped for the Ratchet & Clank remake on the PlayStation 4, released on April 12. It was tied to a movie and reimagined the 2002 original with gorgeous visuals and updated gameplay. I played it on my new PS4, marveling at how smooth it felt. The story was told from Captain Qwark’s perspective, which added new twists but confused some fans since it didn’t fit the original timeline. I loved the polished controls and vibrant planets, though I missed some of the old-school charm. It was like restoring a classic car—shiny and modern but not quite the same.
The Latest Adventure: Rift Apart
The latest mainline game, Ratchet & Clank: Rift Apart, hit the PlayStation 5 on June 11, 2021. I got my PS5 just for this game, and it was worth it. The graphics were jaw-dropping, with planets that felt alive, like a futuristic car show. The game introduced Rivet, a female Lombax, and used the PS5’s tech for instant dimension-hopping. I’d feel the DualSense controller vibrate with every wrench swing, making me think of torqueing bolts in my garage. The story, about stopping Dr. Nefarious across dimensions, was a blast, and I played it for weeks.
Here’s a quick timeline of the mainline games:
| Game Title | Release Date | Platform | Key Features |
|---|---|---|---|
| Ratchet & Clank | November 4, 2002 | PlayStation 2 | Weapon upgrades, RPG elements, and new planets |
| Going Commando | November 11, 2003 | PlayStation 2 | Gladiator combat, a darker tone |
| Up Your Arsenal | November 2, 2004 | PlayStation 2 | Dr. Nefarious, multiplayer, combat focus |
| Deadlocked | October 25, 2005 | PlayStation 2 | Gladiator combat, darker tone |
| Future: Tools of Destruction | October 23, 2007 | PlayStation 3 | Lombax backstory, stunning PS3 visuals |
| Future: Quest for Booty | August 21, 2008 | PlayStation 3 | Short pirate adventure, new gadgets |
| Future: A Crack in Time | October 27, 2009 | PlayStation 3 | Spaceship travel, time puzzles, deep story |
| All 4 One | October 18, 2011 | PlayStation 3 | Co-op gameplay, four playable characters |
| Full Frontal Assault | November 27, 2012 | PlayStation 3/Vita | Tower defense, multiplayer |
| Into the Nexus | November 12, 2013 | PlayStation 3 | Gravity mechanics, shorter adventure |
| Ratchet & Clank (Remake) | April 12, 2016 | PlayStation 4 | Reimagined 2002 game, movie tie-in, modern visuals |
| Rift Apart | June 11, 2021 | PlayStation 5 | Rivet, dimension-hopping, PS5 tech |
Why Ratchet & Clank Resonates with Automotive Fans
As a car guy, I see why Ratchet & Clank clicks with automotive fans. Ratchet’s a mechanic, just like me, always tinkering with gadgets or spaceships. I relate to his love for fixing things, whether it’s a hoverboard or a busted engine. The series’ vehicles—like spaceships and hoverboards—feel like futuristic hot rods, with sleek designs and crazy speed. I’d dream of modding my car with the kind of tech Ratchet uses, like magnetic boots or a jetpack. The game’s focus on creativity and problem-solving mirrors the thrill of building a custom ride.
The Cultural Impact
Ratchet & Clank isn’t just a game—it’s a cultural icon. I’ve seen its influence at car meets, where folks compare their rides to Ratchet’s ships. The 2016 movie brought the duo to new fans, even if it didn’t hit all the marks. I loved seeing Ratchet and Clank on the big screen, though I wished it stuck closer to the original story.
The series’s humor, with puns and quirky characters, feels like the banter at a garage. Posts on social media from PlayStation and Insomniac keep the hype alive, celebrating milestones like the 20th anniversary in 2022. It’s a series that’s grown with me, from kid to adult, and it’s still going strong.
What’s Next for Ratchet & Clank?
I’m always wondering what’s next for Ratchet and Clank. With Rift Apart showing off the PS5’s power, I’m hopeful for a 10th mainline game. Insomniac’s busy with other projects, but they’ve never abandoned their mascot duo. I’d love to see more of Rivet or deeper lore about the Lombaxes. Maybe a game with car-inspired mechanics, like custom ship-building? Whatever comes, I’ll be ready, controller in hand, just like I’m ready with a wrench in my garage.

Conclusion
Looking back at when Ratchet & Clank came out feels like flipping through a scrapbook of my gaming life. From that first adventure in 2002 to the mind-blowing Rift Apart in 2021, this series has been a constant joy. It’s more than just games—it’s about creativity, friendship, and the thrill of exploration, whether you’re navigating alien planets or tweaking a car in the garage. I’ve loved sharing this journey with you, reliving the moments that made me a fan.
Whether you’re a gamer, a gearhead, or both, Ratchet & Clank offers something special. So, grab a controller, fire up your PS2 or PS5, and join Ratchet and Clank for a ride across the stars. Here’s to more adventures and maybe a few more bolts to collect!
FAQs
When did the first Ratchet & Clank game come out?
The first Ratchet & Clank game came out on November 4, 2002, for the PlayStation 2.
What’s the latest Ratchet & Clank game?
The latest game is Ratchet & Clank: Rift Apart, released on June 11, 2021, for the PlayStation 5.
How many mainline Ratchet & Clank games are there?
There are 11 mainline games, from the 2002 original to Rift Apart in 2021.
Are the PSP games worth playing?
Yes, Size Matters and Secret Agent Clank are fun, especially if you like portable gaming. They’re shorter but capture the series’ charm.
Is the 2016 Ratchet & Clank a remake or a new game?
It’s a remake of the 2002 game, with updated visuals and gameplay, tied to the 2016 movie.
Why do automotive fans like Ratchet & Clank?
Ratchet’s a mechanic, and the game’s vehicles and gadgets appeal to gearheads who love tinkering and creativity.
Will there be another Ratchet & Clank game?
Nothing’s confirmed, but Insomniac’s history suggests a new game is likely, maybe as the 10th mainline title.
